The Metal Gear Rising: Revengeance Demo Cut Its Way Into My Heart

Here’s how you know you’re playing a fun game: when you find yourself in some random empty area, messing around with game’s basic moves over and over again for no reason.

Like, remember that big field in front of the castle at the beginning of Super Mario 64? If you played that game, I guarantee you ran around, long jumped, side jumped, triple jumped, and climbed trees for like 20 minutes in that field before actually getting started on saving the princess or whatever. That game’s moves felt so good that you didn’t need a reason to use them.

So, the demo for Metal Gear Rising: Revengeance came out this week. (Revengeance is an action game for PS3 and Xbox 360 set in the Metal Gear universe, but made by the team behind Bayonetta.) You play as Raiden, the whiny blonde punk from Metal Gear Solid 2 who has for some reason been turned into a robot ninja with high heels and a startlingly well sculpted metal ass. So far, so good.

As its box attests, the game is all about cutting the shit out of pretty much everything with Raiden’s high-tech lightning sword. To really solidify the whole cut-centric theme, the developer thought up an innovative new way to cut things. Pull the L trigger, and time slows down. Aim your cut with the right stick and let go. Raiden then slashes the hell out of whatever you aimed at (watch it here ). After you practice a couple times, you learn to cut really fast and really accurately. It’s super fun.

After Raiden’s remote-operated stealth drone launches him like a missile onto a beach to start the game (yes, that all happens), you see this:

revengeance 1

I had just finished the training and I wanted to get my cut on. Since there were no enemies around, I went over to the bridge, triggered the slow-mo, and aimed a cut at that stupid pillar. Then this happened:

revengeance 2

And it made me so happy. I love that the developer gets what players want to do and then makes sure they can. If the game is about cutting things, then you should be able to cut as many things as possible. About 30 seconds later, I came across a beaten up old car, and in the grand tradition of Street Fighter II, I went to town on the motherfucker. It was glorious.

The game releases on February 19th, and I’m not gonna wait a day later to pick it up.

Nick Martens is a founding editor of The Bygone Bureau. You can email him, if you like.